Umbra Alchemia
Controls:
Q - Brings up a "hologram" of the tower so you can decide where to place it.
Left click - Places tower where the hologram is.
Right click - Cancels the placing of towers and plants
F - stand next to a plant and press F to harvest it.
Plants have 4 growth stages, they progress to a new stage after defeating a wave. They are harvestable from the 2nd stage but only drop fruit in the 4th.
Tower parameter cost:
First parameter: uses 1 plant seed
Second Parameter: uses 1 flower
Third Parameter(Optional): uses 1 fruit, only obtained from a plant in its 4th stage.
You gain a bit of gold after each enemy defeated, you can use that money to buy seeds at the shop by the big black obelisk/tower.
The world is cast in an endless darkness. Monsters swarm the world to destroy any light left in the world. Use ancient alchemy to build defensive towers to protect and grow the last remaining light against an ever increasing wave of enemies.
Now that the jam and voting has concluded we would like to introduce Patch V1 which Includes many improvements to the game including but not limited to:
1.Performance optimization
2. Balancing Changes
3. Towers will now apply a unique status effect according to their respective element, ice slows and fire burns, unleash your ultimate alchemical powers!
4. Added some sound effects for enemies and towers
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Authors | Admiral Grey, RiciTrix |
Genre | Strategy |
Made with | Bosca Ceoil, Godot, Aseprite |
Tags | 2D, alchemia, alchemy, Farming, Pixel Art, shadow-alchemy, Top-Down, Tower Defense, umbra, umbra-alchemia |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Download
Click download now to get access to the following files:
Development log
- Patch V196 days ago
Comments
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Pretty cool tower defense! Got to 120 enemies so I guess I "won" haha.
It was a bit hard to understand the price of each choice when placing a tower but I had fun, nice one!
Thanks for playing and for the feedback! Optimization and readability are our top priorities for continuing development down the line, we are glad you enjoyed it :D